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Rules Text:
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Pow/Tgh: 4/4
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Pow/Tgh: 0/5
Defender (This creature can't attack.)
Protection from black
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Dry Spell deals 1 damage to each creature and each player.
Enchant creature
Enchanted creature gets +4/+0.
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Pow/Tgh: 1/1
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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