Foils

Out of stock
Future Sight

Pow/Tgh: 5/5

Rules Text:

Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.


Out of stock
Future Sight

Pow/Tgh: 1/3

Rules Text:

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.


Out of stock
Future Sight

Rules Text:

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.


Out of stock
Future Sight

Rules Text:

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)


Out of stock
Future Sight

Rules Text:

Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.


Out of stock
Future Sight

Rules Text:

Cast Even the Odds only if you control fewer creatures than each opponent.

Put three 1/1 white Soldier creature tokens onto the battlefield.


Out of stock
Future Sight

Rules Text:

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.


Out of stock
Future Sight

Rules Text:

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.


Out of stock
Future Sight

Rules Text:

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Out of stock
Future Sight

Pow/Tgh: 2/2

Rules Text:

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)


Out of stock
Future Sight

Pow/Tgh: 3/3

Rules Text:

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.


Out of stock
Future Sight

Pow/Tgh: 0/3

Rules Text:

Creatures without flying can't attack.