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Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
Madness 1BR (If you discard this card, discard it into exile. When you do, cast it from its madness cost or put it into your graveyard.)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.
During each of your turns, you may cast a Zombie creature card from your graveyard.
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any nymber of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
Images are for illustrative purposes only.
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
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