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Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature - Slug
Enchantment - Aura
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add 3B to your mana pool.
Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
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