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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Flying, first strike, vigilance, trample, haste, protection from black and from red
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Destroy all lands.
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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