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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Flying, first strike, vigilance, trample, haste, protection from black and from red
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Destroy all lands.
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Exile target creature you control, then return that card to the battlefield under your control.
Target player gains 2 life for each creature on the battlefield.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
1W, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
Create X 4/4 white Angel creature tokens with flying.
Cycling 2W (2W, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
Destroy target artifact or enchantment.
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