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+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield.
If that enchantment is an Aura, you may attach it to the token."
United, our roar will level mountains."
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Defender, flying"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
-Tales of Ikarov the Voyager
Flying, lifelink Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand."
In memories, we can find our deepest reserves of strength."
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