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Exile target creature you control, then return it to the battlefield under it's owner's control.
Draw a card.
This item is an English card. Any Japanese images are for illustrative purposes only.
Flying, vigilance, lifelink
Whenever Aetherstorm Roc or another creature enters battlefed under your control, you get 1 energy counter.
Whenever Aetherstorm Rox attacks, you may pay 2 energy tokens, If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchant creature you don't control.
Enchanted creature can't attck.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
When Cataclysmic Gearhulk enters the battlefield, each player chooses a creature, an artifact, a planeswalker and an enchantment from all nonland permanents he or she controls, then sacrifices the rest.
When Consulate Surveillance enters the battlefield, you get 4 energy counters.
Pay 2 energy: Prevent all damage that would be dealt to you this turn by a source of your choice.
When Consul' Shieldguard enters the battlefield, you get 2 energy counters.
Whenever Consul's Shieldguard attacks, you may pay 1 energy. If you do, another target attacking creature gains indestuctible until end of turn.
When Eddytrail Hawk enters the battlefield, you get 2 energy counters.
Whenever Eddytrail Hawk attacks, you may pay 1 energy. If you do, another target attacking creature gains flying until end of turn.
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