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+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Other creatures you control get +1/+1.
Exile target creature or enchantment.
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Create two 2/2 white Knight creature tokens with vigilance.
Creatures you control get +1/+1 until end of turn.
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost 1 less to cast.
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