Foil

Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name attacks, you may pay W. If you do, that creature gains indestructable until end of turn. (Damage and effects that say "destory" don't destroy it.)

1 item(s)
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Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatrues you control with the chosen name have "When this creature dies, you may pay B. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."

1 item(s)
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Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

2 item(s)
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Out of stock
Conspiracy Take the Crown

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.


Hired Heist (Foil)
  £0.27
Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay U. If you do, draw a card.

2 item(s)
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Conspiracy Take the Crown

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.

At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."

1 item(s)
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Out of stock
Conspiracy Take the Crown

(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs 1 less to cast.

You can't cast instant or sorcery spells.


Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "R: This creature gets +1/+0 until end of turn."

4 item(s)
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Out of stock
Conspiracy Take the Crown

Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "At the beginning of comabt on your turn, you may pay G. If you do, put a +1/+1 counter on this creature."


Out of stock
Conspiracy Take the Crown

(Start the game with this conspiracy face up in the command zone.)

Your deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic land cards from outside the game.

Basic lands you control have "T: Add one mana of any color to your mana pool."


Conspiracy Take the Crown

Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen anme, reveal it, put it in your hand and shuffle your library.

1 item(s)
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Out of stock
Conspiracy Take the Crown

(Start the game with this conspiracy face up in the command zone.)

Each creature you control assigns combat damage equal to its toughness rather than its power.