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Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Undaunted (This spell costs 1 less to cast for each opponent.)
Destroy all creatures.
Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creatures can't attack you.
Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
As Citadel Siege enters the battlefield, choose Khans or Dragons.
Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
2White, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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